Games Without Rules
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Author | : Tamim Ansary |
Publisher | : Public Affairs |
Total Pages | : 418 |
Release | : 2014-03-04 |
Genre | : History |
ISBN | : 1610393198 |
By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation
Author | : Tamim Ansary |
Publisher | : PublicAffairs |
Total Pages | : 467 |
Release | : 2012-11-27 |
Genre | : History |
ISBN | : 1610390954 |
By the author of Destiny Disrupted: An enlightening, lively, accessible, history of Afghanistan from 1840 to today, from the Afghan point of view, that illuminates how Great Power conflicts have interrupted an ongoing, internal struggle to take form as a nation. Five times in the last two centuries, some great power has tried to invade, occupy, or otherwise take control of Afghanistan. And as Tamim Ansary shows in this illuminating history, every intervention has come to grief in much the same way and for much the same reason: The intervening power has failed to understand that Afghanistan has a story of its own, a story that continues to unfold between, and despite, the interventions. Games without Rules tells this story from the inside looking out. Drawing on his Afghan background, Muslim roots, and Western and Afghan sources, Ansary weaves an epic that moves from a universe of village republics--the old Afghanistan--through a tumultuous drama of tribes, factions, and forces, to the current struggle. Ansary paints a richly textured portrait of a nation that began to form around the same time as the United States but is still struggling to coalesce; a nation driven by its high ambitions but undermined by its own demons, while every forty to sixty years a great power crashes in and disrupts whatever progress has been made. A compelling narrative told in an accessible, conversational style, Games without Rules offers revelatory insight into a country long at the center of international debate, but never fully understood by the outside world.
Author | : Michael Gilbert |
Publisher | : House of Stratus |
Total Pages | : 229 |
Release | : 2012-09-30 |
Genre | : Fiction |
ISBN | : 0755146689 |
Mr. Calder lives with a golden deerhound named Rasselas. Mr. Behrens keeps bees. No one would suspect the pair are in fact agents and often tasked with jobs that no one else can take on. They are dangerous. Their adventures in this series of thrillers show the author to have a clear grasp of counterintelligence operations.
Author | : Robert Spalding |
Publisher | : Penguin |
Total Pages | : 257 |
Release | : 2022-04-19 |
Genre | : Political Science |
ISBN | : 0593331044 |
In its fight for global dominance, Communist China has thrown out the old rules of war. China expert General Robert Spalding walks us through their new playbook. Many Americans are finally waking up to the alarming reality of China's stealth war on the United States and puzzling over how to push back against its insidious infiltration. What few realize is that we have one real advantage in this war: the Chinese Communist Party strategy for total war has been written out in Unrestricted Warfare, the Chinese book, well known there, that has become their new Art of War. In War Without Rules, retired Air Force Brigadier General Rob Spalding takes Americans inside Unrestricted Warfare. He walks readers through the principles of this book, revealing the Chinese belief that there is no sector of life outside the realm of war. He shows how the CCP itself has promised to use corporate espionage, global pandemics, and trade violations to achieve dominance. Most importantly, he provides insight into how, once Americans are aware of the tactics, we can fight back against CCP’s creeping influence. More than a vital read for those interested in China, War Without Rules is essential reading for anyone—from policymakers and diplomats to businessmen and investors—finally waking up to the stealth war. Knowledge is power, and it’s time to arm yourself.
Author | : Gloria Grace |
Publisher | : Tate Publishing |
Total Pages | : 52 |
Release | : 2011-05-17 |
Genre | : Juvenile Fiction |
ISBN | : 1617397083 |
All day, all Little G hears about are rules—rules from his mom and dad, rules from his teacher, rules from his pastor and Sunday school teacher at church. If little G wants to sleep in, he has to get up and get ready for school because that's the rule. If he wants to eat ice cream, he has to eat his vegetables first because that's the rule. Even when he rides his bike, he has to stay where his parents can see him because that's the rule. But what would happen if Little G got to live in a world without rules? What if Little G could eat cookies, candy, and ice cream all day, stay up late, and ride his bike anywhere without his parents watching? In A World Without Rules, Gloria Grace tells the story of what happens to Little G when he no longer has to follow any rules. Will life without rules be as much fun as Little G always imagined? Or will he discover that a world without rules is a little too crazy even for him?
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Caitlin Crews |
Publisher | : HarperCollins UK |
Total Pages | : 175 |
Release | : 2013-08-01 |
Genre | : Fiction |
ISBN | : 1472002288 |
‘His Royal Highness Prince Patricio, the most debauched man in the kingdom of Kitzinia – if not the entire world.’
Author | : Beat Suter |
Publisher | : transcript Verlag |
Total Pages | : 323 |
Release | : 2019-03-31 |
Genre | : Social Science |
ISBN | : 3839443040 |
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Author | : Simon Sinek |
Publisher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 0735213526 |
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author | : Tamim Ansary |
Publisher | : PublicAffairs |
Total Pages | : 501 |
Release | : 2019-10-01 |
Genre | : History |
ISBN | : 1610397975 |
From language to culture to cultural collision: the story of how humans invented history, from the Stone Age to the Virtual Age Traveling across millennia, weaving the experiences and world views of cultures both extinct and extant, The Invention of Yesterday shows that the engine of history is not so much heroic (battles won), geographic (farmers thrive), or anthropogenic (humans change the planet) as it is narrative. Many thousands of years ago, when we existed only as countless small autonomous bands of hunter-gatherers widely distributed through the wilderness, we began inventing stories--to organize for survival, to find purpose and meaning, to explain the unfathomable. Ultimately these became the basis for empires, civilizations, and cultures. And when various narratives began to collide and overlap, the encounters produced everything from confusion, chaos, and war to cultural efflorescence, religious awakenings, and intellectual breakthroughs. Through vivid stories studded with insights, Tamim Ansary illuminates the world-historical consequences of the unique human capacity to invent and communicate abstract ideas. In doing so, he also explains our ever-more-intertwined present: the narratives now shaping us, the reasons we still battle one another, and the future we may yet create.